At Pixar since 2000, John modeled sets and did articulation and effects on Oscar-winner Finding Nemo, was technical lead for sets on the Golden Globe-winner Cars, and sets supervisor on Up and Cars 2. He was the supervising technical director on Disney-Pixar’s 2016 feature, Finding Dory, and recently completed work as the supervising technical director on Coco VR.
Andreas will give an overview of the performance initiatives underway at Unity and share a deeper look at the technology developed to transform high-level C# code to efficient machine code. The talk will provide examples and look at traditional C++ engine code and compiler output to compare with our approach. Attendees will have a better understanding of how Unity is solving the problem of optimizing game code and the technology that we’ve built to enable our solution.
Andreas is an expat Swede now working as a Principal Engineer at Unity in Burbank, CA. Previously, he was at Insomniac Games on the Core team as a lead programmer for five years, as well as on EA’s Frostbite team, and at DICE. He’s passionate about writing efficient software and has a weak spot for vintage computing.